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    Killing Floor 2 RSS Feed en-us Steam Community RSS https://steamcdn-a.akamaihd.net/steamcommunity/public/images/apps/232090/5b7aff0a5bc31de40c9f54e00d7db641083bbad4.jpg Killing Floor 2 https://steamcommunity.com/games/232090 WWAUT - One, Two, Three, Punch! Hello everyone,

    Now that the Infinite Onslaught event has come to an end, it is time to introduce our mercs to some new best friends (in the form of an arsenal expansion)! Already announced is the return of the M99 Anti Material Rifle (AMR), but that is only the beginning! Today’s weapon introductions have been written by a guest, to be introduced soon. Who could it be?



    Ladies and gentlemen, say hello to the newest, biggest way to turn Dosh into deafening noise and horrible violence! At least that is what the manual from the techs back in the lab said... and little else (I checked!). The M99 AMR will be the single highest direct damage weapon available to mercenaries for helping them tackle those most challenging of beasts: clots, can’t stand them!




    You poor, undercut Survivalists have suffered long enough; I have just what you need! I’ve made you a knife, the Goreshiv, bound to fix all of life's little problems. Stabbing fixes so many problems, am I right lads? I’ve got some ideas for some further enhancements, but they won’t be available as soon as this Goreshiv will be.




    Ahh, something of my own design, lads and lasses. I’ve heard you lot enjoy a good “Boomstick,” so I thought about how to make some quick Dosh....I mean make an improvement on the design and tempt you most qualified, discerning customers into spending your hard earned Dosh. Introducing here for the first time, not found anywhere else, accept no imitations, the Doomstick (trademark pending)! Four barrels of love to love!




    This last one is a real treat, ladies and gents. Another custom brought to you by yours truly for those who like their barneys up close and personal: the Static Strikers. Great for hitting those clots while they are up... and when they are down so they don’t get back up! Now stop staring, this is no time for a bevy, more to see and do!

    Thanks L! Now we have one more thing we want to make sure mercs are aware of; we’ve gotten word that a third party may have gotten their hands on the D.A.R. designs and there have been spotty reports of them showing up outside of standard deployments.




    Keep an eye out for what we are currently designating the E.D.A.R with three sub variants: The Boomer, Blaster and Trapper. It looks like these rogue units aren’t that easy to stop, and will keep up the fight even without their heads!

    These E.D.A.R.S. appear to be equipped with different weapons. The unit designated Boomer is equipped with rockets, so don’t clump if one looks like it is engaging you. The Blaster, ranged pulses of energy (currently assumed to hurt, but further live testing may be required for confirmation - hazard pay may be available). And the Trapper, as the name might suggest, immobilizes its targets with a different type of ranged beam.

    We will have more on strange reports from the sky soon!
    Fri, 27 Apr 2018 19:14:23 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/1651009712399759121
    WWAUT - A Prestigious Upgrade Hello everyone!

    While the Infinite Onslaught continues, so has work on the next major update for Killing Floor 2, and we want to start sharing that with you today! As always, when we talk about our plans, they are subject to change during the normal course of development.

    Today is going to focus on several big community requests, so let us dive right in. You asked for it, now it is on it’s way, Player Perk Prestige!



    Players who have worked for a level 25 perk can now choose to prestige it, taking it back down to 0 to work their way through again. Those who choose to do so will be rewarded with increased leveling speed, additional Vault Dosh, an upgraded perk icon, as well as a prestige perk knife.



    Dedicated players will now have one more optional way to stand out and show off! There are no gameplay changes involved with prestiging, and players are not required to do it.

    Do you have a favored weapon that just doesn’t make the cut for your late game arsenal?
    Another major community request now in development and coming with the next update will be our first version of a weapon upgrade system!



    With this first iteration players will be able to spend dosh not just on new weapons, but to upgrade an existing one to improve its damage. In some cases, this will also add to the weight of the weapon being upgraded, opening up new late game loadout options.

    Almost every weapon in the game can be upgraded from Tier 1 onward (this does not include grenades or knives). Also, as part of this change, traditional Tier 4 weapons will also be adjusted to Tier 3 weapons that can be upgraded to the Tier 4 weapons you know and love.... and Tier 5.

    Our goal is to add more options to this system to allow for greater weapon changes as we move ahead, but it will be limited to damage and weight for this update. Be sure to let us know what else you feel the system needs once you trial it out in the beta or full update release.

    But wait, there’s more! The first DLC mercenary is joining up, and we can’t wait to introduce you to this roster returnee: Mrs. Foster is back!



    Mrs. Foster will be our first fully voiced character joining the Killing Floor 2 roster, featuring the vocal talents of Claudia Black! She will be localized in other supported languages with other voice actors.

    While we continue to look at additional characters and costumes for the future, Mrs. Foster will be serving as our test with the community: to see if this type of fully voiced roster addition is something fans will continue to want to see added as paid content, or if you want to see more characters/costumes such as DAR and Commando Chicken which do not require additional voice acting.
    Fri, 20 Apr 2018 20:21:43 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/3229520292653883626
    Double XP Final Weekend Of The Infinite Onslaught!
    Fri, 20 Apr 2018 18:44:15 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/3229520292653692135
    Community Classic - Time To Vote Again! Hello everyone!

    We’ve been enjoying watching everybody dive into the Infinite Onslaught update and have been keeping our eyes out for your reactions and feedback! We’ll be added some new tools to our balancing toolbox to be able to better adjust some parts of Endless moving ahead.

    But the question we want to put before you today is this. What is the next Community Classic weapon you want to join the Killing Floor 2 arsenal? Make sure you let us know in the next 14 days, as this poll has a very tight window! http://www.tripwireinteractive.com/redirect/KF2Survey/

    And yes, before you ask, we are asking for your next vote, as the last vote has been decided! The M99 AMR is headed your way! We’ll be sharing more on this weapon and others joining the arsenal in the weeks ahead so stay tuned, and get ready to gear up for this upcoming flight of fancy.
    Tue, 17 Apr 2018 17:33:47 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/3229520292636705750
    Killing Floor 2 Update 1063 This is a required update for clients and servers. It addresses the following issues:

    • Fix for stacking sounds in Endless Arena and Powercore
    • Added modding support for ranked Endless map creation
    Tue, 10 Apr 2018 15:10:33 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/1651007810320492117
    Killing Floor Franchise Sale - Up To 80% Off http://store.steampowered.com/news/38418/

    All things Killing Floor are on sale! If you are looking to complete the collection or looking to convince or gift a friend to join you, now is the time!
    Thu, 29 Mar 2018 17:36:35 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/1652133167126259011
    Killing Floor 2 Update 1062 - Welcome to the Infinite Onslaught http://steamcommunity.com/games/232090/announcements/detail/1653258341520233826


    Highlights
    • 2 New Maps
      • Endless Only - DieSector
      • Holdout - Power Core

    • New Endless Game Mode
      • Patriarch Trader voice for Endless Mode
      • Chance for mutated waves (Single Zed, Weekly, and Stand Your Ground waves)

    • 3 New Weapons
      • Mac 10 SMG for Firebug and SWAT
      • Husk Cannon for Firebug and Demolitionist
      • AF 2011-A1 for Gunslinger

    • New Playable Character
      • D.A.R.

    • Reworked Zed
      • Elite Alpha Clot is now the Rioter

    • Time Limited Spring Objectives, Tickets and Items (event tickets and drops will not be part of the beta)
      • Endless Spring Objectives to earn D.A.R. armor and variations
      • Cyberpunk Event Tickets
      • Cyberpunk Cosmetics

    • Zedconomy
      • Assault D.A.R. Bundle
      • D.A.R. Cosmetic Crate
      • Weapon Collector Crate

    • New Steam Achievements for DieSector, Power Core, and their Collectibles


    General
    • Added Daily Objectives for D.A.R., Mac 10, Husk Cannon, and AF 2011-A1.
    • Removed all of the Survival Versus mode Daily Objectives until we have a chance to revisit the mode
    • Added two new boss music tracks
      • Abomination - “Hack Attack” by Rocky Gray
      • King Fleshpound - “Spike Grinder” by Rocky Gray

    • Memory improvements on all platforms
      • Reduced load times across a variety of hardware on PC
      • This should fix several potential lock ups on PlayStation 4 and XboxOne

    • Added the ability for players to vote to skip trader time in the trader menu
    • Added a confirmation notification message whenever a player selects Basic Training on the Home menu
    • Added Stand Your Ground objectives to all non-Holdout maps
      • There is a 35% chance of a wave having a Stand Your Ground objective
      • The 1st and Boss wave will not have a Stand Your Ground objective
      • Server admins can turn these off

    • Dosh Vault rewards are now granted for
      • Zed and Boss kills
      • Stand Your Ground objectives

    • XP rewards are now granted for Stand Your Ground objectives
    • Improved explosive projectile trajectory for certain weapons so that firing straight up will result in the explosive round eventually falling back down
    • Added HUD UI for the Command Wheel so that players can see the requests and statements made by other players around the map
    • Added iconography and color to text in the Trader Pod menu to help players know if their weapons are low on ammo or completely out.


    Balance
    Zeds
    • Elite Alpha Clot is now the Rioter
      • Now armored up in the front on his torso and head, aim for his legs or his back to bring him down!
      • Rally ability SFX have been changed to fit more aesthetically


    Survival Versus
    • Lowered the EMP incapacitation resistance of the playable Alpha Clot, Slasher, Stalker, Crawler, Gorefast, Bloat, and Fleshpound to make it easier to induce the EMP effect on them


    Perks and Weapons
    • .500 Magnum Revolvers
      • Damage increased 6.6%

    • 1858 Revolvers
      • Damage increased 100%
      • Reduced total ammo capacity 22%
      • Ammo cost per mag increased 66%

    • Hemogoblin
      • Damage is increased by 50%

    • Zweihander
      • Melee range is increased by 20%

    • Seeker Six
      • Dud round damage is increased by 20%
        • Dud knockdown chance is increased by 25%
        • Dud stumble chance is increased by 42%



    Bug Fixes
    Perks and Weapons
    • Fixed a gameplay bug with the Medic perk skill, Acidic Rounds, where it did not deal the correct amount of damage
    • Fixed a gameplay bug with the Hemogoblin where the Medic perk skill, Acidic Rounds, reduced the damage of the bleed damage over time
    • Fixed a gameplay bug with the Gunslinger perk skills, Rack `em Up and Bone Breaker, where the damage bonus was not applying in online game sessions
    • Fixed a gameplay bug with the Medical Syringe where players could use the syringe to heal other players from any distance
    • Fixed a gameplay bug with the Demolitionist and Support perks where players could swap back and forth between the two perks and grant other players ammo and grenades repeatedly during Trader Time
    • Fixed a sound bug with the Alpha Clot and Rioter where they would continue making jingle sounds while walking after the Christmas event was over
    • Fixed a sound bug with the .500 Magnum Revolver where it was missing its hammer sound effect on full reloads
    • Fixed a sound bug with the Stoner 63A LMG where its melee bash was missing melee sound effects
    • Fixed an animation bug with the Dual .500 Magnum Revolvers where the hammers did not reset back into their proper positions after an empty reload
    • Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation


    Zeds
    • Fixed a gameplay bug with the Abomination where players can become stuck in the grab animation while it performs its gorge attack during Zedtime
    • Fixed a gameplay bug with Abomination where he would sometimes become stuck on his own minions and die immediately from being unable to path successfully to the players
    • Fixed a model bug with the Abomination where the model was not enlarging upon dealing damage to players on the Beefcake weekly
    • Fixed a sound bug with the King Fleshpound where its footsteps and noises were displaced after firing its laser


    General
    • Fixed a gameplay bug with Zed Weeklies, Bobble Zed and Up,Up, and Decay, where some of the zeds had more body and head health than intended
    • Fixed a gameplay bug with dosh where players spawning into the beginning of the 3rd wave trader time will have 0 starting dosh
    • Fixed a daily objective bug with the Spitfire pistols where the damage daily objective did not account for the fire damage over time
    • Fixed a daily objective bug with the M16 M203 where the damage daily objective did not account for the M203 explosive and impact damage from the HE round
    • Fixed a SFX bug with the playable Survival Versus Scrake Christmas variant where the glow overlay was missing from its model
    • Fixed a daily objective bug with the Complete Match as PC Rob Briar daily objective where it did not register a completion after completing a Weekly match as PC Rob Briar
    • Fixed a sound bug with Stand Your Ground where the stinger sound did not play for losing the Stand Your Ground objective


    Map
    • Fixed a lighting bug in Prison where a light would flicker on and off depending on the player’s distance from the light source
    • Fixed a collision bug in Prison where certain welded doors would break and remain standing in the doorframe, obscuring the vision of players
    • Fixed a collision bug where a blocking volume in Tragic Kingdom kept players from breaking a collectible inside of a truck
    • Fixed a SFX bug where the alt-fire of the Freezethrower caused a constant blast and sound effect on the dead elf props located in Krampus Lair
    • Fixed a spawning bug in Holdout-style maps where the portal entry child spawners were not working
    • Fixed a collision bug in Krampus Lair where some of the welded, wooden doors in the underground prison would break and remain standing in the doorframe
    • Fixed a collision bug in ZED Landing where some rocks had FLEX meshes that were not being utilized
    • Fixed a SFX bug with lava meshes in The Descent where blood and explosion decals could appear on their surface
    • Fixed a model bug in Nightmare where eyeballs were missing on dedicated servers from the massive flesh mountain creature in the boss arena


    UI
    • Fixed a UI bug with the Trader Pod menu where the weapons were not being properly sorted from least to most expensive
    • Fixed a UI bug with the Welder | Vault | Vosh | Precious, Kukri | Vault | Vosh | Precious, and Demo Knife | Vault | Vosh | Precious where they did not have the option to recycle
    • Fixed a text bug with all dual pistols except the dual 9MM pistols where the description text stated “Each can be individually sold” but they actually could not be individually sold
    • Fixed a text bug with the Survivalist perk skill ZED-TIME - Lockdown where there were quotation marks at the end of its description
    • Fixed a text bug with the Masterson | Vault | Camo Blotches | Purple where the text, “Compatible with Lt. Bill Masterson”, was missing Classic Masterson
    • Fixed a text bug with the Trader menu description of the Heckler & Koch UMP where it stated that it has a semi-auto fire mode. Rather, it has a burst fire mode
    • Fixed a UI bug with the Varmint Rifle where using extra ammo Command perk skills caused an inaccurate display of the total ammo when first entering the Trader Pod menu
    • Fixed a UI bug with the Matchmaking Squad messaging where “The party host has left.” message appeared at incorrect times
    • Fixed a localization bug with Horzine Supply Emote Series #1 and #2 crates where the description for them was not localized


    Cosmetic
    • Fixed a cosmetic bug with Oisten Jagerhorn where he could not wear eye patch cosmetics
    • Fixed a cosmetic bug with the Wasteland suit where backpack cosmetics could not be equipped while having the Wasteland outfit equipped
    • Fixed a cosmetic bug with the Porcelain Mask | Vault | Broken where it was not able to be equipped on any character
    • Fixed a cosmetic bug with the Alan | Vault | Camo Blotches | Arctic where it could not be equipped onto Classic Masterson
    • Fixed a model bug with the C4 where the precious skin texture did not display on thrown C4


    Platform Specific Fixes
    PC/Steam
    • Fixed a code bug with dedicated servers where logs were being generated that consumed a lot of CPU after a period of time
    • Fixed a code bug with the KFPickupFactory : bEnabledAtStart option in the KF2 SDK where the option did not function properly regardless of it being checked on or off
    • Fixed a code bug with WebAdmin chat logging where it wasn’t logging teamsay in Survival and Weekly dedicated servers
    • Fixed a UI bug with the Server Browser where spectators incremented the player count on dedicated servers
    • Fixed a gameplay bug with spectators where they could receive credit for dailies, weeklies, and achievements
    • Fixed a gameplay bug with the Trader Pod auto-trade feature where it was unintentionally triggering for players. Players now need to hold the button for 2 seconds before the auto-trade occurs

    Reward Item Server
    The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.

    We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.

    An example case here would be a user who currently has received 12 crates, but only eared 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.

    Beta Specific Fixes and Changes
    Beta 2 to Final Release
    • Fixed Zed pathing issues around control console on DieSector
    • Fixed exponential AOE damage gain with the Pulverizer
    • Fixed Skip Trader button not working sometimes when playing endless online with more than one player
    • Fixed Incorrect vault dosh value showing up after player that is being spectated leaves the match
    • Fixed unlocking all endless objectives in main menu or if joining late
    • Improved visual appearance of Precious variants of Horzine Elite Armor and DAR
    • Fixed unlock code for Classic Masterson"Vault | Camo Blotches | Purple" outfit for it not being equipable from Inventory
    • Fixed ejects being offset from center on AF2011s
    • Fixed DieSector not showing up on the Server Browser


    Previous Beta Bug Fixes and Changes
    Balance
    Weapons
    • Mac 10
      • Equip speed is 40% faster
      • Total ammo capacity is increased by 20%
      • Damage is decreased by 16%

    • Husk Cannon
      • Equip speed is 40% faster
      • Magazine size is reduced by 20%
      • Fire Rate is decreased by 110%
      • Total ammo capacity is reduced by 13%
      • Ammo Pickup amount is increased by 25%

    • AF2011-A1
      • Fixed the fire rate on the dual pistols
      • Fixed the penetration value on the dual pistols


    Bugs
    Perks and Weapons
    • Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
    • Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session

    Zeds
    • Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode


    Maps
    • Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
    • Fixed a collision bug with the DieSector map where a ceiling was missing collision
    • Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
    • Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
    • Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
    • Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene


    General
    • Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
    • Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
    • Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
    • Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
    • Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
    • Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one


    UI
    • Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
    • Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
    • Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
    • Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
    • Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair


    Cosmetic
    • Fixed a localization bug with the Cyberpunk crafting description where a was missing from the description text code
    • Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel
    Tue, 27 Mar 2018 15:01:39 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/1653258341520465363
    Infinite Onslaught Update Trailer https://www.youtube.com/watch?v=vjhSd2uwk5c&feature=youtu.be

    http://www.killingfloor2.com/infiniteonslaught18/

    NEW ENDLESS MODE GAME TYPE
    • Challenge the relentless waves of Zeds that become increasingly crushing as more waves are defeated while The Patriarch takes over in the role as The Trader

    NEW WEAPONS
    • MAC- 10 SMG: Voted back by community popularity, the MAC- 10 SMG makes its triumphant return from the original Killing Floor, featuring incendiary ammo
    • Husk Cannon: Requisitioned from a Husk, it is time to bring more fire to the party
    • AF2011-A1 pistol: Killing two Zeds with one stone was never easier than holding the lovingly designed two-for-one pistol

    NEW PLAYABLE CHARACTER D.A.R.
    • Short for Domestic Assistant Robot, this new and improved fan favorite machine from the original Killing Floor is now freely available for Zed destroying services

    NEW MAPS
    • Powercore: Designed by a community mapper, the subterranean facility is yours to defend
    • DieSector: The Patriach was very original when naming his new testing arena for his latest and greatest creations

    NEW COSMETICS, CRATES, ACHIEVEMENTS, AND MORE
    • The Vault has been stocked with additional cosmetics, character skins and weapon skins

    Full changelog and release coming later today! Server Admins can update their servers now!
    Tue, 27 Mar 2018 13:48:41 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/1653258341520233826
    Spring Beta Update 2 Is Now Live Players and Server admins can now opt-in to the Spring Beta Update. Players can choose to opt-in by seleting the "preview" option from their beta tab for the game in Steam Properties. Admins can opt their servers in by updating with the following command:
    app_update 232130 -beta preview

    Balance
    Weapons
    • Mac 10
      • Equip speed is 40% faster
      • Total ammo capacity is increased by 20%
      • Damage is decreased by 16%

    • Husk Cannon
      • Equip speed is 40% faster
      • Magazine size is reduced by 20%
      • Fire Rate is decreased by 110%
      • Total ammo capacity is reduced by 13%
      • Ammo Pickup amount is increased by 25%

    • AF2011-A1
      • Fixed the fire rate on the dual pistols
      • Fixed the penetration value on the dual pistols

    • Hemogoblin
      • Damage is increased by 50%

    • Zweihander
      • Melee range is increased by 20%

    • Seeker Six
      • Dud round damage is increased by 20%
        • Dud knockdown chance is increased by 25%
        • Dud stumble chance is increased by 42%


    Bugs
    Perks and Weapons
    • Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
    • Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
    • Fixed a SFX bug with the Crovel and Pulverizer where they did not leave blood splatters on the ground after using the inspect animation.


    Zeds
    • Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode


    Maps
    • Fixed a spawning bug with the DieSector map where Bloats were unable to spawn from certain spawn volumes
    • Fixed a collision bug with the DieSector map where a ceiling was missing collision
    • Fixed a render bug with the DieSector map where the bollard trim draw distance was too low
    • Fixed a level bug with the Power Core map where players would sometimes not teleport to the next arena properly
    • Fixed a level bug with the DieSector map where a dedicated server will spam the log with a failure to load an asset that is not there
    • Fixed a camera bug with the DieSector map where the player camera can clip into a wall during the boss intro scene


    General
    • Fixed a gameplay bug with Stand Your Ground where the XP reward was not decreasing when losing progress on the Stand Your Ground zone
    • Fixed a gameplay bug with the March seasonal objectives where all the seasonal objectives and their rewards can be earned by joining a game session after wave 25
    • Fixed a sound bug with the boss music on Endless mode where the music track did not return to ambient trader time music after defeating the boss
    • Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where they seemed quieter than the other tracks
    • Fixed a sound bug with the King Fleshpound and Abomination boss music tracks where their music tracks were playing for the incorrect boss
    • Fixed an item granting bug with the Dosh Vault crates where they were not being granted to players who achieved the proper tiers to receive one


    UI
    • Fixed a UI bug with the SKIP TRADER button on Versus Survival where the skip trader feature would not work sometimes after switching teams. We removed the button from Versus Survival
    • Fixed a UI bug with the game map parameter options where a player could play the DieSector map on the Survival gametype
    • Fixed a UI bug with the SKIP TRADER button where the “Y” icon on the SKIP TRADER button was missing after the first trader time. This only applies to players using a controller
    • Fixed a UI bug with the last zed alive icons where the icons did not scale properly with the friendly hudscale
    • Fixed a UI bug with the Power Core map where the map preview icon for it was for Krampus Lair


    Cosmetic
    • Fixed a localization bug with the Cyberpunk crafting description where a was missing from the description text code
    • Fixed a 3D Art bug with all the 1858 Revolver | Constitution weapon skins where the front barrel material had a high diffuse reflect. This caused shadows to not render properly on the barrel


    Reward Item Server
    The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.

    We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s) which would now prevent them from gaining additional reward crates until the earned/rewarded check balances out. This should only impact a small portion of our users.

    An example case here would be a user who currently has received 12 crates, but only earned 8 (5 gift crates and 3 through play/rewards). The game will not grant additional crates until they have earned another 4 crates. Continued play and earned rewards will continue to be counted and crates should start being granted when the earned/granted match.
    Mon, 12 Mar 2018 17:17:48 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/1653257072184574821
    Spring Update Beta 2 - Expected Release Early Next Week Hello everyone,

    Thank you to all who have helped us trial the first Spring Update beta. We are looking to push our second beta version early next week (target is Monday, but of course always subject to change)! Here are several highlights from the full changlog:

    Balance
    Weapons
    • Mac 10
      • Equip speed is 40% faster
      • Total ammo capacity is increased by 20%
      • Damage is decreased by 16%

    • Husk Cannon
      • Equip speed is 40% faster
      • Magazine size is reduced by 20%
      • Fire Rate is decreased by 110%
      • Total ammo capacity is reduced by 13%
      • Ammo Pickup amount is increased by 25%

    • AF2011-A1
      • Fixed the fire rate on the dual pistols
      • Fixed the penetration value on the dual pistols

    • Hemogoblin
      • Damage is increased by 50%

    • Zweihander
      • Melee range is increased by 20%

    • Seeker Six
      • Dud round damage is increased by 20%
        • Dud knockdown chance is increased by 25%
        • Dud stumble chance is increased by 42%

    Bugs
    • Fixed a gameplay bug with the Husk Cannon where you could rapid fire it and not consume ammunition
    • Fixed a SFX bug with the Husk Cannon where it would emit a massive particle effect on the screen when fired on an online game session
    • Fixed a gameplay bug with the Quarterpounds and all bosses where they were receiving increased damage from players passed wave 25 in Endless mode
    • Fixed several bugs with Die Sector
    • Fixed several bugs with Power Core
    • Fixed new boss music not playing properly

    Reward Item Server
    The game now double checks how many crates a player has earned more often, making sure to grant any that the player is missing, and not granting one if the earned vs received count doesn't check out. This was the reason many/all users had crate issues opting into the beta. The check here did not initially account for the 5 gift crates given to all players.

    We have also discovered that the reward server had a case where it could be too generous, where a client that did not get its reward immediately could ping back out again and get a reward, then be granted the first one which was pending. This would result in an extra crate(s). This should only impact a small portion of our users.
    Fri, 09 Mar 2018 19:43:21 +0000 [TW]Yoshiro https://steamcommunity.com/games/232090/announcements/detail/1653257072170174705

OSGKF2 RPG SERVER

download.jpg.5c76bf2272434c7d6cfdfa19019da4ed.jpg  Killing Floor 2 Server Info.

12 topics in this forum

  1. SUMMER BETA PATCH -RPG SERVER INFO

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  2. BENEFITS TO VIP

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  3. beta

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  4. BUG REPORT

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  5. ENDLESSMODE

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  6. OSGKF2 ON DISCORD

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